|
Primitives, like spheres, are broken down into tiny triangles
before displacement. If the sphere is tessellated into polygons with 5
pixel long edges, and then displaced, the polygons get stretched out
and become visible.
When the polygons are retessellated after displacement, the
stretching goes away. Retessellation is tricky to implement.
The last image is retessellated down to 1.5 pixel polygons, which
really shows off a lot of detail.
|